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  1. #1
    jim_w Guest

    ballistic equations

    Hi all.

    Does anyone know the maths behind things like chairgun? I got a bargin on a chrono at the gun shop, (I was the only > 14yo in the shop, so he was nice to me! ) so I've been thinking about ballistics. Given my pellet weight, can I just use newtonian mechanics and conservation of energy to work out the trajectory? Or are there special ballistic equations? Presumably I've got to take account of air resistance and things...

  2. #2
    Join Date
    Jan 2005
    Location
    Bexhill-on-Sea
    Posts
    1,336
    Don't you come on here with your fancy mathematics young man

    'senough to give an old git heart palputations

    Good luck in your quest for knowledge

  3. #3
    jim_w Guest
    Bwahahahh. I can't find a smiley for 'waving A-level physics at you', so I'll just give you this one:


  4. #4
    Join Date
    Jul 2000
    Location
    Tremar
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    14,239
    Seeing as air resistance has something like 50 times as much influence as gravity on the pellet's flight it would be a mistake to neglect it that's for sure.

    Rich

  5. #5
    jim_w Guest
    Yup. Is this what the 'ballistic coefficient' I've seen is for?

  6. #6
    Join Date
    Oct 2002
    Location
    West Lothian, Scotland
    Posts
    1,393
    Download and install chairgun 2. The equations used to calculate trajectories are in it's help pages if I remember correctly.

  7. #7
    AndyBlissett Guest
    newtonian mathematics will get you most of the way there, Its only for really high velocities that newtonian methematics begins to break down (einstein et al). Air guns dont have velocities anywhere near in this range (you are looking at velocities above 0.5c really)

    However, last time i checked i dont think that air resistance is in this field, and and far as i understand it, the rate of slowdown is a function of the balistic coef (but I dont know the function,altough it will probably be eithe linear or quadratic, with 0 constant, as obviously you wont have air resitance at 0 fps!)

    Andy
    Last edited by AndyBlissett; 01-06-2005 at 02:00 PM.

  8. #8
    jim_w Guest
    Andy: yeah, I seem to remember that air resistance goes with the square of velocity... And that's about all I remember from A-levels! ;-P

    numbnut: yeah, I'll slide over to the gf's windows box and see what I can do.

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