Very nice. Which club is this, I've probably guessed?
Dave
Hi all,
I've been working on an interactive target range to boost the offering at the club my dad shoots at, looking for some wider feedback on the setup.
https://youtu.be/qsyFmwfARhQ
Thanks
Phil
Last edited by InForThePhil; 09-07-2020 at 06:30 PM.
Very nice. Which club is this, I've probably guessed?
Dave
Smell my cheese
the commentary sounds like me
Good project BTW..
Always looking for any cheap, interesting, knackered "project" guns. Thanks, JB.
Ah I think technically it's not a club but a group https://www.abbeyairriflegroup.com/
Has come a long way in the last few years, added shelters toilets and a load of new members.
They look ideal.
I was wrong.
Good to know though.
Dave
Smell my cheese
I see you're based in the fine city of Norwich as well, can you recommend anywhere closer? I'd like to do more testing but has been difficult lately for obvious reasons.
and thanks shed my motivation is starting to wear thing and having just narrowly dodged redundancy other things are demanding my attention. A little encouragement goes a long way (so would a job if anyone is looking for engineers in the area )
The perfect opportunity?
http://www.airgunbbs.com/showthread....nger-Bash-2020
Dave
Smell my cheese
Someone’s bound to shoot at the aerials .
they look cool bud
Brilliant. I love them.
One opportunity for gamesmanship seems obvious though - red team scores a hit then a deliberate plate to lock the target out.
Yea that would be a strategy, I see it as a valid part of the game, denying targets would give new or less able shooters a way to contribute. The lockout time is variable as like you say, too long and locking the targets would just stalemate the game, too short though and it becomes a game of getting as much lead up range as possible.
It also balances the game out, if blue team were dominating there might only be one or two red targets for them to go after, locking them out halts blues progress giving red a chance to catch up.
Plus it would be satisfying to lock a target just as an opponent tries to steal it.
I'm on shift at the moment so strapped for time will look deeper at the boing bash tomorrow, seems ideal at a glance though cheers